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Pyromancer Bolt Staff Crit Build
Andrew 2 months ago

 Pyromancer Bolt Staff Crit Build
 Pyromancer Build - Vermintide 2 

Potion Icon
Strength
Backline
DPS
Elite Slayer
Special Slayer
Character
Pyromancer
Sienna Fuegonasus
Perks
  • Searing Focus
    Increased ranged damage by 10%.
  • The Volans Doctrine
    No longer slowed from being overcharged.
  • One with Aqshy
    50% increased max Overcharge.
Critical Mass
Passive Ability
Increased critical strike chance based on Overcharge level up to 30%.
The Burning Head
Career Skill
Sienna unleashes a fiery projectile that seeks out foes.
Equipment
Dagger Icon
Dagger
Properties:
+ 30 Block Cost Reduction (10 - 30)
+ 2 Stamina (1 - 2)
Swift Slaying
Critical hits increases attack speed by 20.0% for 5.0 seconds.
Damage over Time, Crowd Control, Fast Attacks
Bolt Staff Icon
Bolt Staff
Properties:
+ 5 Crit Chance (3 - 5)
+ 10 Power vs Chaos (5 - 10)
Heat Sink
Critical hits refund the overcharge cost of the attack.
Rapid Fire, Headshot Damage, Sniper
Necklace Icon
Necklace
Properties:
+ 20 Health (10 - 20)
+ 30 Block Cost Reduction (10 - 30)
Natural Bond
Passively regenerates 1 health every 5 seconds. Healing from First Aid Kits and Healing Draughts are converted to temporary health.
Charm Icon
Charm
Properties:
+ 10 Power vs Chaos (5 - 10)
+ 10 Power vs Infantry (5 - 10)
Decanter
Increases the duration of potions by 50.0%.
Trinket Icon
Trinket
Properties:
+ 33 Curse Resistance (11 - 33)
+ 5 Crit Chance (3 - 5)
Explosive Ordnance
Increases grenade explosion radius by 50.0%.
Guide

This Vermintide 2 Pyromancer Build is designed to cast fire attacks with no overcharge cost by synergizing the Pyromancer's very high Critical Chance with the Heat Sink Trait. We cannot guarantee Critical Hits, of course, but you can stack your Crit Chance very high, allowing you to fire lots of Bolt Staff heavy attacks without needing to vent often at all. 

 

This approach of playing into Critical Hits with the Bolt Staff also gives Sienna excellent single-target damage, which is perfect for getting rid of elites and specials, and gives you pretty good boss damage, although not as good as dedicated boss-slayers like the Shade or Bounty Hunter. 

 

Weapons

For our melee weapon, we're using the Dagger. It might not look like much, but this is a very handy weapon indeed. It gives you good mobility, surprisingly good cleave and decent melee damage against elites, when needed. 

The Dagger has the following important combos:

  • Vs Hordes - LA > LA > Tap Block > Repeat. Throw in a Push when needed for crowd control. 
  • Vs Elites - Spam HAs. Use a Push/PA when needed for crowd control. 
  • Move-Tech - Spam PAs while running forward to move a little quicker. Be wary of burning your Stamina if you're being pursued. 

LA = Light attack

HA = Heavy Attack

PA = Push Attack (Hold LMB while blocking)

 

Talents

  • Spark Smith - Damaging multiple enemies with one swing restores THP. The Dagger is surprisingly good at this, when fighting a horde. 
  • Spirit-Casting - Increases Critical Strike chance by 10% when above 80% HP. THP can also activate this buff. Try to play carefully to avoid damage, and ensure that this buff stays active as much as possible. 
  • Enhanced Power - Gives you a 7% Power boost, buffing all attacks. 
  • Deathly Dissipation - Killing a special lets you cast spells for free for 12 seconds. Can be a godsend in high-intensity situations. 
  • Fleetflame - Critical Hits increase Movement Speed by 5% for 10 seconds, stacking up to 3 times. This is great for kiting and maneuvring around enemies. Soul Siphon is a valid alternative and possibly better for less experienced players. 
  • Bonded Flame - Using Burning Head gives you 35 THP. That might not sound like much, but it's actually very nice. You can use it to maintain a healthy HP bar, and to ensure Spirit-Casting stays active as much as possible. 

 

Note: When playing on Cataclysm, replace Curse Resistance with Stamina Recovery, Movement Speed or Cooldown Reduction. 

Beginners should use Barkskin instead of Natural Bond.